Controls:

Click to control movement. The only other controls are switching between digging mode and run mode by pressing shift or clicking the button in the bottom left.

Released for Godot Wild Jam #45

Theme: Underground (lots of digging underground)

Wildcards:

Breathtaking: Included a nice scenic view above ground.

Next: You can use previous your ancestor moles for bonuses and extra points.

Deal with the Devil: One such action with an ancestor is to use their body to sign a pact with Mole-ablo (the Diablo for Moles). While the pact is active you get double points but fail to gather food or turn in food for 10 seconds and you die!

Comments

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I liked this game, I found it very relaxing. Dig collect, return, and avoid the snakes. Simple, but effective great job.

(+1)

real nice concept great game I was wondering how did you do the snack animation is it multiple sprites or something? great job loved the details of putting the food inside the moles body

Thanks! The way I did the snake was to have a Node2d for the whole snake, and Kinematicbody2d for the head, which has all of the detection and navigating responsibilities. Then for each body part, they have a Rigidbody2d that is connected between head/body pieces for Pinjoint2d nodes. Just make sure the Rigidbody2d nodes are children of the Node2d snake instead of each other or else you get some strange results!